Build in 3D for iOS Using LibGDX and Kotlin

First steps into the 3D space for iOS

Federico Jordán
Better Programming
Published in
6 min readAug 8, 2022

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Photo by Nikolai Chernichenko on Unsplash

Introduction

This article is the second part on how to render a 3D model on mobile. For the previous article discussing the Core logic and Android steps, click here.

We’ll introduce the steps to build a LibGDX 3D application in iOS.

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