Build in 3D for Android Using LibGDX in Kotlin

First steps into the 3D space

Federico Jordán
Better Programming
Published in
8 min readJul 29, 2022

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Photo by Amokrane Ait-Kaci on Unsplash

Have you ever thought about building something in 3D for mobile?

What about doing it multi-platform?

Of course, we know that there are many native alternatives. For instance, you can use SceneKit if you want to build for iOS or maybe Vulkan on Android. But the idea is to build it once…

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