Build in 3D for Android Using LibGDX in Kotlin
First steps into the 3D space
Published in
8 min readJul 29, 2022
Have you ever thought about building something in 3D for mobile?
What about doing it multi-platform?
Of course, we know that there are many native alternatives. For instance, you can use SceneKit if you want to build for iOS or maybe Vulkan on Android. But the idea is to build it once…