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Understanding the General Concepts of Halide Programming Language
Write fast and maintainable code

Last time I presented how it’s possible to achieve high performance with simple and maintainable code with Halide. This time, I’ll share about the general concepts in Halide.
Introduction
Halide is an open-source programming language designed to make it easier to write high-performance image processing or array processing code on modern machines.
In the last article of this series, I explained:
- What is Halide?
- What is the need for Halide? (Recap: fast code is often complex and hard to write and maintain)
- How Halide addresses the need.
In this article, I’ll dig deeper and share some general concepts in Halide — key data types and different schedule primitives. For different schedule primitives — an example of generated code and a demo of code execution is included.
This article is a summarized version of content available in the documentation and tutorials shared by the Halide development team.
I have tried to summarize some of the primary concepts for the readers and my own future reference. This seemed critical to share before talking in-depth about some of the topics.
Important Disclaimer: Any opinion called out in this article are my own and don’t reflect opinion or stance of the organizations I work with.
Halide concepts — the general structure
I’ll be covering this topic just at the surface, for learning more please checkout the tutorials at halide-lang.org/tutorials.
A Halide program typically have
- Some
input(s)
and one or moreoutput(s)
. - Some expressions or algorithms that that expresses the conversion of
input(s)
tooutput(s)
. - Schedules that define how these expressions will be evaluated on a certain machine. We can also define multiple schedules each targeting a different subset of hardware.
In terms of these expressions or algorithms we have
Func
: AFunc
object…